Monday, November 9, 2015

Core Mechanics

During our second meeting with the new group, we discussed about the core mechanics of the board game. Even before we start talking about the core mechanics, we had encountered with an issue. The theme of this game is to act as a Satan and help Adam and Eve reach the apple. However, one of our members, Stephan, was not comfortable with the theme of this game. He would not tell us the exact reason why, so it led us to think about the new theme. We created core mechanics based on the new theme we came up with, but it was evident that Rana was not too pleased with changing the theme. This issue was resolved when professor Parks came to our group. He suggested us to actually keep the original ideas since it is a very interesting topic that not many people thought of.

As a group, we defined few core mechanics of the game. The main goal of the game is to get the apple, but it is not as easy as it sounds. It is because whenever a certain number is rolled with a die, the apple will move to the different tree. Hopefully this mechanic will force players will constantly come up with new strategies throughout the game. There will be two different types of cards, one is the direction card and the other one is the material card. There will be some obstacles that players have to overcome by using certain materials to reach the goal. We are also thinking about designing the game board like a puzzle, so there would be lots of variations just like the game, Catan.

For most of the discussion, it was fairly smooth because Ben was able to lead the group. We also experienced some difficulties because not everyone was speaking up their opinions.

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